Wardens serve as protectors of the natural world. In times of peace, they ensure that all abide by the tenets that preserve the forests of Taborea, the Elves’ ancestral homeland.
Weapons: One-Handed Swords, Daggers, One-Handed Axes,
Two-Handed Swords, Two-Handed Staves, Two-Handed Axes
Armour: Robes, Cloth, Leather, Chain
Druids assume the role of priests in Elven society. They cultivate and pass on the knowledge of the forces of nature, which the Elves have gathered over the centuries.
Weapons: Wands, Maces, Two-Handed Staves
Armour: Robes, Cloth
Upholding the divine law is the first duty of every Knight, and they travel the world in pursuit of this lofty goal, protecting the weak and ridding Taborea of the forces of evil.
Weapons: One-Handed Swords, Maces, Two-Handed Swords, Two-Handed Hammers
Armour: Cloth, Leather, Chain, Plate, Shields
Rogues feel most at home in the winding back alleys of bustling cities – full of people and their poorly guarded purses. When backed into a corner, a conveniently concealed dagger is a Rogue’s best friend.
Weapons: One-Handed Swords, Daggers, Projectiles
Armour: Cloth, Leather
Normally Mages only grudgingly leave their sanctums, but on their quest for a supreme understanding of the elements, they are occasionally drawn to remote corners of Taborea in the hope of recovering long-forgotten knowledge of the arcane.
Weapons: Daggers, Wands, Two-Handed Staves
Armour: Robes, Cloth
Priests venture out on behalf of their deity to heal the faithful and spread the glory of their religion. Heretics and other enemies of the faith, however, are more familiar with their darker side.
Weapons: Wands, Maces, Two-Handed Staves
Armour: Robes, Cloth, Shields
Warriors feel most comfortable in the thick of things - be it in battle or at the tavern. They meet every challenge with courage and a loyal blade.
Weapons: One-Handed Swords, Daggers, Wands, One-Handed Axes, Maces, Two-Handed Swords, Two-Handed Staves, Two-Handed Axes, Two-Handed Hammers
Armour: Robes, Cloth, Leather, Chain, Shields
Scouts treasure the silence and the vastness of the wilderness, where their tracking and sniping skills turn them into dangerous hunters. Their prey often realises this too late.
Weapons: One-Handed Swords, Daggers, Bows, Crossbows
Armour: Cloth, Leather
Unrivalled in melee combat, these mighty warriors unleash dark magic upon their foes. When they find themselves in danger, Champions are able to transform into Runic Robots, impenetrable war machines fuelled by the power of runes.
Weapons: Everything except for Bows and Crossbows
Armour: Chain (no Shields)
The ability to control and channel psychic forces makes Warlocks dangerous opponents. Psychic powers and dark elemental attacks from afar are their specialties. With enough channelled energy, they can invoke powerful curses, crippling foes and bolstering allies.
Weapons: One-Handed Swords, Daggers, Wands,
Two-Handed Staves
Armour: Robes, Cloth (no Shields)