Rise of the Demon Lord

The Battle Begins

Taborea is about to fall into the hands of Demon Lord Sirloth. His cold-blooded minions rove through the magical world, spreading fear and destruction. Draw them out of hiding, quash their power and return peace to Taborea.

 

Discover the Features of the First Chapter

Mounts

Take the reins: The mount system has been around since Chapter I, allowing you to ride in style.

Dual Class System

Fight on your own terms. Create a unique character by combining the strengths of two different classes. Check out the Beginner’s Guide to see how this feature has improved since Chapter I.

Elite Skills

Elite Skills accentuate your individuality. You can learn them from the following masters, depending on your class combo and level:

15 & 20: Listi Pursdon in the Class Hall, Varanas
25: Fay Akjad in front of the Forsaken Abbey
30:Menqid Beman in Silverfall
35:Sisileena Chab, Necropolis of Mirrors
40 & 45: Belin Pursdon in the Obsidian Stronghold
50: Sigg Fletcher in the Class Hall, Varanas

Housing

Housing has existed in Taborea since the time of the Demon Lord. In your house, you can recuperate, store items and more.

Crafting

In Runes of Magic, crafting can make your life a lot easier: Forge your own weapons, tailor robes, cook fortifying snacks or brew tasty potions.

Runes

Sturdy equipment is no guarantee of success, but it certainly can’t hurt. The ability to strengthen your equipment using runes has been around since Chapter I.

Monster Compendium

Get to know the wildlife of Taborea using Monster Cards. Receive them for completing quests or get them from killing monsters on your exploits. These cards were improved in Chapter III.

Auction House

You want to sell items for a fair price? Or are you in the market for a certain commodity? Then visit the Auction House, where players from the farthest reaches of Taborea have offered their wares for sale since time immemorial.

Pioneers

Discover Taborea’s first heroes and learn about their challenges, alliances and communities.

Race

The Humans have been around from the beginning and have always been ready for anything. Over the course of time, they have been joined by two additional races.

Classes

The six original classes of Taborea are: Priest, Mage, Warrior, Knight, Rogue and Scout. But further classes were added later.

Quests

Find out how many quests have been added to the epic quest series of Chapter I and the initial 1,000 quests under Features.

Guilds

Since Chapter I, reputable guilds have been able to have their own guild castle, which serves as a meeting point, a status symbol and an arsenal.

PvP

In the PvP arenas, which have been around since the game’s inception, players can test their battle prowess, either one-on-one or in groups. The winners receive Honor Points, which can be exchanged for desirable items.

The Nine Zones of Chapter I

Howling Mountains (from level 1)


Surmount your initial challenges and seek out your first allies amidst idyllic greenery and treacherous pitfalls.

Sascilia Steppes (from level 1)


Visit the caravans and cities of the Whitefurs and Blackhorns – just don’t get caught in their crossfire. Also be on the lookout for wily bandits, cyclopes and perilous swamplands.

Silverspring (from level 10)


An abbey, farms and fertile lands once promised peace. Yet an ominous howling can now be heard in the towns and in the fields. Suppress this bane and prevent the region from utter ruin.

Varanas (from level 10)


People from all walks of life can be found within the city walls of Varanas: travellers, scholars, craftsmen and merchants. You’re sure to meet like-minded adventurers here, along with whatever else you may need.

Aslan Valley (from level 20)


One must be particularly cautious here, in the pristine natural surroundings of Aslan Valley. In these forests lurk scavengers, plunderers, reprobates, ents and vicious beasts.

Dragonfang Ridge (from level 20)


Bundle up and have your weapon at the ready. In these icy canyons, you’ll encounter ice dwarves and cyclopes who don’t take kindly to visitors. They’ll greet you with a heavy fist to the face if you’re not careful.

Ystra Highlands (from level 30)


Dress warmly and be ready for anything! These frozen heights are plagued by all kinds of odious creatures: from gigantic minotaurs to dainty but deathly cold fairies.

Dust Devil Canyon (from level 40)


Don’t think any form of life could survive in such parched, dusty climes? Then go ahead and try your luck in the formidable dunes. Then you’ll see just how many giant scorpions, lizards and spiders actually thrive here.

Ravenfell (from level 45)


Beaches, fishing villages and harbours attract not only adventurers, but also pirates. Round up these smugglers, hustlers and thieves and exile them from paradise.

12 Original Instances

Here are the details on four of the twelve first instances

Barren Caves

Zone: Howling Mountains
Level: 10
Players: 6
Difficulty: easy

Forge your first alliances and prepare for the very hungry caterpillars, evil kobolds and other fell beasts in Taborea’s instances. After you’ve managed to vanquish Taborea’s first boss, Anglo, you’ll find plenty more waiting in the wings…

Windmill Basement

Zone: Howling Mountains
Level: 15
Players: 6
Difficulty: normal

Deep underground, industrious kobolds toil away in magnificent corridors and stately halls. Put a stop to the wicked business of this dark cult, but know that in so doing, you will incur the wrath of their two leaders.

Arcane Chamber of Sathkur

Zone: Sascilia Steppes
Level: 15
Players: 6
Difficulty: normal

This derelict chamber has long been a magnet for sinister types, for here lies hidden the treasure of Sathkur. Come face to face with bandits, Blackhorns and three nasty bosses as you embark on the exciting search for riches.

Forsaken Abbey

Zone: Silverspring
Level: 25
Players: 6
Difficulty: normal

Once a laboratory for experimentation, this abbey has been overrun by the undead since an unfortunate accident long ago. You must defeat five bosses to learn the shocking truth of this forsaken place.

12 Original Instances

Discover the four mid-level instances from Chapter I.

Necropolis of Mirrors

Zone: Silverspring
Level: 35
Players: 6
Difficulty: normal

Brilliant crystals cast misleading reflections throughout this subterranean cave, but don’t let them dazzle you off course. You’ll tangle with fiendish elementals and five bosses in these dizzying depths.

Ruins of the Ice Dwarf Kingdom

Zone: Dragonfang Ridge
Level: 40
Players: 6
Difficulty: normal

Plunder the treasures of the ice dwarves as you explore their monumental ruins and avert a disaster. Along the way, you’ll face tough battles against earth giants, ice dwarves, their menacing guards and four bosses.

Mystic Altar

Zone: Ystra Highlands
Level: 45
Players: 6
Difficulty: normal

Delve into the labyrinth of the minotaurs and complete useful quests as you triumph over mighty flames, fearsome dream eaters and four bosses including an awakened stone minotaur.

Pasper’s Shrine

Zone: Sascilia Steppes
Level: 45
Players: 6
Difficulty: normal

Enter one of the Blackhorns’ most holy sites and vanquish their four strongest leaders.  

12 Original Instances

Discover the first four high-level instances.

Cyclops Lair

Zone: Dragonfang Ridge
Level: 50
Players: 6
Difficulty: normal

Journey into the underground stronghold of the cyclopes and get to know their leader, Uguda. You’ll also come across five additional bosses and some attractive loot.

Kalin Shrine

Zone: Dust Devil Canyon
Level: 50
Players: 6
Difficulty: normal

This instance appears harmless from the outside, but within reside unspeakable horrors: maidens afflicted by unbridled madness and powerful rune guardians are only the beginning. Once past the vanguard, you must fight your way through six bosses to finally reveal the shrine’s secret.

Treasure Trove


Zone: Ravenfell
Level: 50
Players: 6
Difficulty: normal

Hidden away from the light of day lies the Black Mary. The crew of this pirate ship welcome any opportunity to rattle their sabres. Dreadful sea monsters, dangerous bosses and wondrous treasures await you in the vault.

Ice Dwarf Valley (50)


Zone: Dragonfang Ridge
Level: 50
Players: 6
Difficulty: normal

Venture once again into the sunken kingdom of the ice dwarves. Amongst the ornate columns and masonry, you’ll encounter even greater treasures and at least four angry bosses. As if that weren’t challenging enough, the level 50 version of this instance includes two additional bosses: Earth Giant Pangkor and Fire Giant Thynos.